PX275 - I3 - point sources in 3D
- the 3D wave equation:
- in spherical coordinates:
- since the point sources are spherically symmetric, there is no
or dependence, only , ie: - this simplifies
and the radial wave equation is obtained:
- this is the 1D wave equation with an additional term in the beginning
- this is the 1D wave equation, but for
, the solutions for which is:
- for sources of light, outward propagating solutions are needed
- so, without loss of generality:
-
this is the solution for a point source
-
separating it into radial and temporal components:
- for a stationary source, the time dependence is uniform
- so the intensity patterns have a common time dependence
- it is not possible to calculate the intensity patterns at given locations and for different shape apertures